

Note: since codes are such big spoilers but no walkthrough is complete without them, I decided to put them in "spoiler boxes" like this one: 12345. If you're still absolutely dead-stuck, don't say I didn't warn you. And check your map, audio logs and notes again. Then, when you're relaxed, go back to the game and think some more of what you've missed. If you have a special someone, give him/her a kiss.

Go down to a cafe and have a cup of coffee (or some other beverage if you don't like coffee). Or if you live in a city, count the cars and list how many you can see of a given colour. Go out into the real world, take a walk and think how much better graphics it has than any game so far.


When you've tried everything and you still are dead-stuck, think some more about what you haven't done. Leave the game for a while, get something else on your mind. When you're really really stuck, check your map, audio logs, notes. The audio logs and emails will tell you where to go, the signs will tell you which way is what.ĭon't read any walkthroughs unless you absolutely need to, since they most certainly WILL give away secrets and ruin your game experience. Use the minimap option to keep track of where you are. (For quick access, press "U" to hear the last log you picked up, and press Backspace to quit playing it.)Ĭheck your map often. They contain clues and sometimes vital information such as passcodes. Then, before you read the walkthrough, read the "Main goal" and "How" sections first.Ĭonserve ammo, either sneak past or bash your opponents, especially early in the game.Īlways, always pick up any Audio logs you find.
MONSTER RPG 2 WALKTHROUGH HOW TO
Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.ĭungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore.
